C++ • engines • runtime systems

hey, I'm noerlol.

Building sharp, lightweight systems: game engines, freestanding C++ utilities, and low-level tooling that stays fast and simple.

current direction

Clean interfaces for hard problems.

Simple APIs, strong performance, cross-platform thinking, and code that gets out of the way.

language C++

Modern C++ with low-level control.

systems Runtime

Engines, rendering, freestanding support.

principle Small core

Less noise. More useful code.

selected work

Projects

🚀 C++

rocket-runtime

Lightweight and powerful 2D game engine for OpenGL / OpenGL ES, with Vulkan work in progress, UI support, and Python scripting.

  • C++23
  • Game Engine
  • OpenGL
  • Cross-platform
⚙️ C++

kSTL

A freestanding, minimal C++ STL implementation with a small C++ runtime for constructor initialization and main entry support.

  • Freestanding
  • STL
  • Runtime
  • CMake

about

Simple software, serious internals.

noerlol works close to the metal: C++, renderers, game-engine architecture, build systems, and minimal runtime libraries. The focus is practical engineering with clean presentation and no unnecessary bloat.